If a unit is killed, he is lost for good you may be able to replace him with a new unit, but his accumulated skill, etc. If his hit points reaches zero, the next injury will be fatal. The maximum number will increase proportionally as the unit increases his skill points. The current points will be reduced an amount based on the severity of the injury sustained. The other number is a fraction that indicates the current number of hit points a unit has over the maximum possible when fully healed. His strength will increase with his skill level after he accumulates more than 3 skill points. If this number drops to zero, he will start panicking and not be able to fight, or defend himself - even if action points are available.Ī unit begins with a minimum of 3 points for fighting strength. ![]() This number will be reduced for every injury sustained by the unit. It determines his ability to carry out actions. The first of these numbers is yellow and represents the unit's fighting strength. You will also notice that the icon has two sets of numbers ossociated with it. Success or failure of the mission depends on his survival. You can name all of your units except for the squad leader (Bratf) who will be wearing a silver uniform. ![]() ![]() Above the icon you'll see a slot far his name.
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